Developer Notes

10/19/2024

It's nothing like family and friends.  I had a really good day yesterday.  I got a chance to eat lunch with one of my oldest friends who also happens to be one of my college teammates.  I got a chance to watch the Baylor University track team practice.  It's been a while since I have been able to observe a practice.  The best part of the day for me, my steam store was approved. I'm hoping to have the demo up on it by the end of the day.   

In game development, I worked out a few more attack patterns for the bosses, so I can complete some more stages.  I think these next levels are going to be pretty challenging but fair.  I have also added a few more wave patterns as well.  Once I get the demos up, I will be finalizing the release date instead being just Winter 2024.  

10/8/2024

I decided to start posting notes about my progress in development and answer questions about the game's creation. I'll start with the elephant in the room: why wasn’t the game released three years ago? The simple answer is... it got deleted, and I wasn’t able to recover anything from the project. I still don’t know what happened, but I learned from it. I spent a few months sulking about it, then I got back to work.

When I first started working on the game, we were living in Germany, and I was able to devote a lot of time to it. In 2020, COVID hit, and we returned to the States to be closer to family. I went back into the education field, and eventually transitioned to the financial sector, while remaking the game at night and on weekends. I was really excited to release the demo on itch.io last night. I would say the full game is 95% complete. I’m currently working on enemy wave patterns, boss fights, and small details that I think will make nice additions to the game.